For when all is said and done, the reality of playing Contracts is nowhere near as thrilling as it ought to be. Yet the fantasy scenario described above is largely just that: a fantasy. I mean, who doesn’t like a bit of ego-stroking now and again? It even has this snazzy ‘’bullet-cam’’ effect that it reserves for particularly impressive shots and when this happens it’s hard to deny the pure endorphin rush you get. That’s what the game seems to be going for at least and – when the stars align – it occasionally succeeds, making you feel like a finely-tuned instrument of death. Taking out a bounty with surgical precision, knowing that it was your plan that got the job done and not a pre-ordained sequence of events, has the potential to be a uniquely rewarding gameplay loop. Or you could just run in guns blazing if that’s more your style. Once you’ve selected your first target, it’s completely up to you to select a vantage point, do some reconnaissance, strategically plot out your movements and then orchestrate a perfect shot, all before slipping away to the extraction zone undetected. Each of these has a number of objectives for you to complete however you see fit, although the de facto assumption is that you will be using a sniper rifle at some point. Just like Hideo Kojima’s 2015 masterpiece, Contracts prioritises emergent gameplay and an open-ended structure by dropping you into a series of non-linear maps. Indeed, if it all worked as intended, CI Games’ latest would be an absolutely riveting experience, along the same lines as Metal Gear Solid V: The Phantom Pain. You know, the kind wherein even the slightest miscalculation could mean the difference between victory and failure. Less about twitch reflexes or arcadey action, this grounded approach should generate compelling scenarios that rely on proper tactics. This tighter focus means that there’s room for more nuanced sniping, with the player having to figure out how a bullet’s trajectory will be impacted by various factors, including: the calibration of their scope the elevation of their prey the speed of the wind and the calibre of their ammunition. ![]() ![]() Because Contracts strips away pretty much everything else associated with the FPS genre, in favour of deepening your go-to playstyle. If you’re the type of person who likes to inhabit the role of a sneaky deadeye, or if you generally fancy yourself to be an ace marksman, then this should theoretically be right up your street. After all, stretching out everyone’s favourite bit from Call of Duty 4: Modern Warfare (that being ‘’Ghillies in the Mist’’) and expanding it into a Hitman- esque sandbox is certainly a tantalizing proposition. Right at the heart of Sniper: Ghost Warrior Contracts, tucked beneath all the archaic design and clunky controls, is an interesting kernel of an idea.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |